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The League of Extraordinary Gentlemen

ebook
1 of 1 copy available
1 of 1 copy available

A sharp-witted gloss on the scientific and sexual obsessions of Victorian society.'—TIME London, 1898. The Victorian Era draws to a close and the twentieth century approaches. It is a time of great change and an age of stagnation, a period of chaste order and ignoble chaos. It is an era in need of champions. In this amazingly imaginative tale, literary figures from throughout time and various bodies of work are brought together to face any and all threats to Britain. Allan Quatermain, Mina Murray, Captain Nemo, Dr. Henry Jekyll and Edward Hyde and Hawley Griffin, the Invisible Man, form a remarkable legion of intellectual aptitude and physical prowess: The League of Extraordinary Gentlemen.

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    • Publisher's Weekly

      Starred review from January 1, 2001
      Acclaimed comics author Moore (Watchmen) has combined his love of 19th-century adventure literature with an imaginative mastery of its 20th-century corollary, the superhero comic book. This delightful work features a grand collection of signature 19th-century fictional adventurers, covertly brought together to defend the empire. The League of Extraordinary Gentlemen comprises such characters as Minna Murray (formerly Harker), from Bram Stoker's Dracula; Robert Louis Stevenson's Dr. Jekyll (and his monstrous alter ego, Mr. Hyde); and Jules Verne's Captain Nemo, restored to the dark, grim-visaged Sikh Verne originally intended. There's also Hawley Griffin, the imperceptible hero of H.G. Well's The Invisible Man, and Allan Quartermain, the daring adventurer of King Solomon's Mines and other classic yarns by H. Rider Haggard. It's 1898, and these troubled adventurers are spread around the globe, in the midst of one pickle or another. Quartermain is found near death, delirious in a Cairo opium den; the perverse Griffin is captured terrorizing an all-girls school (leaving behind a series of mysterious pregnancies); and the gruesome Mr. Hyde is rescued from the mob set to kill him at the end of Stevenson's classic novel. This collection of flawed and gloomy heroes is recruited to fight a criminal mastermind (a notorious 19th-century literary villain) intent on firebombing the East End of London. The book also includes "Allan and the Sundered Veil," a rip-snorting, prose time-travel story starring Quartermain and written in the manner of the 19th-century "penny dreadful." Moore and O'Neill have created a Victorian era Fantastic Four, a beautifully illustrated reprise of 19th-century literary derring-do packed with period detail, great humor and rousing adventure.

    • Publisher's Weekly

      February 9, 2004
      Moore continues his trip through pulp genres with this second volume of The League
      . This collection includes plenty of faux-Victorian backup material, including the comic book series' original covers, and a lengthy prose short story by Moore. Although the film version was a bust, the source material remains an enjoyable, beautifully executed adventure series. Set in an alternate, technologically advanced 1898 London, the story finds legendary literary heroes Allan Quartermain, Captain Nemo, Hawley Griffin (the Invisible Man), Edward Hyde and Mina Murray fighting battles that the British Empire can't handle without them. Here, the eclectic team is defending Earth from a Martian invasion, partially set in motion by another pulp hero, Edgar Rice Burroughs's John Carter of Mars. Moore spares no opportunity to play up the team's origins. Edward Hyde, the monstrous side of Dr. Jekyll, is a nasty brute, while Nemo is an imperious egomaniac, and the once-dashing Allan Quartermain is in the twilight of his powers, yet manages to romance Mina Murray, of Dracula notoriety. Moore remains faithful to the stories' structures (e.g., the Martian invasion is a pulpy romp, complete with burning farm houses, silly-looking creatures and plenty of political intrigue). O'Neill, his artistic collaborator, continues his fine run on the series. His drawings are influenced by 19th-century woodcuts but remain loose and lively. His exquisite renderings of machines and urban landscape remain a reason to look at this series—rarely has an adventure comic been so much fun to observe.

    • Publisher's Weekly

      Starred review from December 3, 2007
      After several delays, the latest installment of Moore's pastiche of public domain literary figures is finally here and it's worth the wait. In 1958, two mysterious figures steal the Black Dossier, a compendium of information and articles relating to the league's most renowned incarnation, the group headed by the intrepid Mina Murray. The theft launches a tense chase as the thieves fight to stay one step ahead of thuggish government agents while reading the contents of the dossier, pieces that shed light on centuries-worth of secret and bizarre intrigues. Moore and O'Neill are in top form, crafting a virtually flawless fusion of prose and visuals that's an overwhelmingly dense and exhaustive nod to pre-existing works in media ranging from literature, legends, television and film, teasing the reader in the know with appearances by Orwellian totalitarianism, Lovecraftian abominations, Jeeves and Wooster, Bulldog Drummond, Ian Fleming's famed “double-o” operative, lusty Fanny Hill and a host of others, capped with a section requiring 3-D glasses (included). Too loaded with content to be fully absorbed in one reading, this is a challenging, adult volume that's a delight for fans of pop culture and lovers of heroic adventure.

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